Fifty rounds in, a dozen fragments out — Conflicting Memories turns its magazine into a fragmentation engine.
Created by Kitsari
Scenario
Weapons
Primary · Core DPS
MG4 – Conflicting Memories
Light machine gun · Beyonder
Mechanic · Every 6 hits triggers Shrapnel on the target (Sept 16 rework). After reloading — or every 12 cumulative hits — the next Shrapnel trigger upgrades to [Memory Storm], dealing Shrapnel to targets within range simultaneously. Each Shrapnel application grants 0.5s Super Armor (stacks). Shrapnel parts +1 and Shrapnel DMG rate increased over the old version. Magazine capacity +40.
Shrapnel · 60% Attack as Weapon DMG to a different random part; it can Crit, hit Weakspots, and loses damage with distance.
Shrapnel Souvenir · A Shrapnel weakspot hit refunds 1 bullet, enabling an infinite-magazine loop. Best mechanical fit Suffix: Mirror or Wild Weapon DMG. Farm route: not yet confirmed.
Shrapnel Smash · Each trigger grants +1% Shrapnel Crit Rate for 2s, up to 20 stacks. Crit support Suffix: Mirror or Wild Weapon DMG. Farm route: not yet confirmed.
Suffix targetMirror or Wild · Weapon DMGBest by effectCrit DMG second
Weapon alternatesSOCR – The Last Valor · SN700 – FinaleLast Valor: Shrapnel every 4 hits; Crits count as 2; +30% Shrapnel Crit DMG. Finale is a beginner-friendly shrapnel sniper.
Secondary · Mark setup
DE.50 – Wildfire
Pistol
Mechanic · 60% chance to trigger The Bull's Eye; 80% chance to spread it to one enemy within 15m. Spread grants +25% Weapon DMG for 10s. Weakspot hits on marked enemies grant +3% Attack for 10s, up to 3 stacks.
Momentum Up · Fire Rate +10% for the first 50% of the magazine; Weapon DMG +30% for the next 50%. Crit support Suffix: Mirror or Wild Weapon DMG; Crit DMG second. Farm route: not yet confirmed.
2pc: +10% Weapon / Status DMG below 70% HP3pc: up to +28% below 60% HP4pc: 30% Max HP shield below 40% HP · 8s CD
Current blueprint rule · Equipment blueprints no longer come from the Wish Machine. Obtain the Treacherous Tides Mask from loot or buy it when offered.
Explosive Shrapnel · Every 20th Shrapnel is explosive, dealing +300% as Crit. Suffix: Mirror or Wild Weapon DMG. Farm route: not yet confirmed. Best mechanical fit
2pc: +10% Weapon / Status DMG below 70% HP3pc: up to +28% below 60% HP4pc: 30% Max HP shield below 40% HP · 8s CD
Current blueprint rule · Equipment blueprints no longer come from the Wish Machine. Obtain the Treacherous Tides Gloves from loot or buy them when offered.
Rejuvenating · When Shield is above 30% Max HP, defeating an enemy recovers 20% Max HP; excess recovery converts into Shield. Utility Suffix: Phantasmal or Wild Weapon DMG. Farm route: Securement Silo PSI drops Tops/Pants mods in Way of Winter.
2pc: +10% Weapon / Status DMG below 70% HP3pc: up to +28% below 60% HP4pc: 30% Max HP shield below 40% HP · 8s CD
Current blueprint rule · Equipment blueprints no longer come from the Wish Machine. Obtain the Treacherous Tides Pants from loot or buy them when offered.
Deadshot · Each Crit Hit by non-melee weapons grants +5% Crit DMG, up to 45%; the effect is removed on the next reload. Crit support Suffix: Wild Weapon DMG. Farm route: not yet confirmed.
Rush Hour · For every 10% HP lost, Melee, Weapon, and Status DMG +4% — damage grows as the Treacherous Tides low-HP bonuses ramp. Best mechanical fit Suffix: chase Weapon DMG (documented suffixes include Violent, Precision, Deviant Energy — skip Deviant Energy, it boosts Status/Elemental DMG only). Farm route: armor crates (Red Sands / Blackheart), Silo PHI / Silo Delta, Forsaken Giant, LEA Research Lab (Way of Winter).