Plant your flag. Every heavy swing raises a fortress — hold the zone and nothing touches you.
Created by Kitsari
Scenario
Weapons
Primary · FW enabler
TEC9 - Additional Rules
Hits trigger Fortress Warfare on a 10s cooldown. While in Fortress state, Crit Rate +15%.
Mod · Durable Territory - Fortress Warfare
Hits during Fortress Warfare extend it by 1s, up to 5s.
Suffix · Weapon DMG family; Crit DMG second Best by effect
Best mechanical fitM416 - Autumn Equinox · Triggers Fortress Warfare after 7 hits (15s cooldown); allies recover 4% Max HP/s in the zone; Weapon DMG +25% while above 75% HP.
Fast Bull's Eye setup before committing to the axe or TEC9.
Mod · Vulnerability Amplifier - The Bull's Eye
Marks targets with The Bull's Eye.
Suffix · Weapon DMG family; Crit DMG second Best fit
Crit supportAWS.338 - Bullseye · Bullseye Bingo: 70% chance on a weakspot hit to apply The Bull's Eye; after switching weapons, the first hit applies The Bull's Eye; weakspot hits grant Weakspot DMG +25% for 10s (stacks 4); a weakspot kill grants Attack +15% for 20s. Longer-range marking option.
Suffix: chase Weapon DMG first, Crit DMG second. Farm route: blueprint fragments from the Wish Machine.
Momentum UpFire Rate +10% for the first 50% of the magazine; Weapon DMG +30% for the next 50%.
Weapon DMG familyBest by effect
Crit supportFateful Strike · Disables Weakspot DMG, but Crit Rate +10% and Crit DMG +30%. Trades weakspot hits for raw crit — suits the axe loop, which rarely aims for weakspots.