Once Human · Manibus

Burn, tuned to detonate.

Stack Burn. Detonate everything.

Created by Kitsari

Scenario

Weapons

Primary · Core DPS
KVD Boom! Boom! light machine gun

KVD – Boom! Boom!

Light machine gun
  • Calibration blueprintRapid Machine Gun / Rapid Shot Style
  • Equipped mod
    Embers
    BiS · one slot
  • Suffix targetDeviant Energy or Burn Best by effect
Secondary · Debuff
DE.50 Wildfire pistol

DE.50 – Wildfire

Pistol
  • Calibration blueprintP22 / Rapid Shot Style
  • Equipped mod
    Vulnerability Amplifier – The Bull's Eye
    BiS · one slot
  • Suffix targetDeviant Energy Best fit
Melee · Buff setup
Long Axe melee weapon

Long Axe

Melee weapon
  • Weapon effectHeavy attacks activate Fortress Warfare (once per 10s). Each target hit grants all weapons +8% Crit Rate and +5% Melee Swing Speed for 10s, stacking up to 3.
  • Calibration blueprintSpeed Melee or Heavy Melee
  • Equipped mod
    Final Territory – Fortress Warfare
    BiS · one slot
  • Suffix targetDeviant Energy Best fit

Armor & suffixes

Bastille Hood

Bastille Hood

1× Bastille
Mod · Deviation Expert
Suffix · Lunar Deviant Energy Wishlist · unavailable · fallback Deviant Energy
Shelterer Mask

Shelterer Mask

Shelterer
Mod · Blaze Amplifier
Suffix · Deviant Energy Best pick
Grill Gloves, also called BBQ Gloves

Grill Gloves “BBQ Gloves”

Key armor
Mod · Status Enhancement
Suffix · Deviant Energy
Shelterer Jacket

Shelterer Jacket

Shelterer
Mod · Quick Comeback (gold)
Suffix · Phantasmal Deviant Energy
Shelterer Pants

Shelterer Pants

Shelterer
Mod · Abnormal Increase (formerly Status Amplification)
Suffix · Deviant Energy Best fit
Shelterer Shoes

Shelterer Shoes

Shelterer
Mod · Covered Advance
Suffix · Deviant Energy Best fit

Cradle 8

  1. Blazing Detonation

    Core burn

    Already-burning targets take instant Burn damage; Burn DMG +25% for 10s.

  2. Elemental Sense

    Element scaling

    After dealing Elemental DMG, that element gains +25% damage for 4s.

  3. Status Enhancement

    Status scaling

    After a weakspot hit, Status DMG +15% for 3s.

  4. Light Weapon Mastery

    Always-on damage

    +15% damage with pistols, light machine guns, or melee weapons—every weapon in this loadout.

  5. Tactical Combo

    Damage window

    Weapon DMG +15% for 4s after switching weapons or reloading.

  6. Steady Hand

    Axe synergy

    While buffed by Fortress Warfare: Weapon DMG +10% and Weakspot DMG +25%.

  7. Deviant Energy Defense

    Defense

    Summoning or handling a Deviation grants a 30%-max-HP shield plus 10% Weapon and Status DMG Reduction.

  8. Rapid Aid

    Recovery

    Medicine cooldown −30%; stronger and faster medicine below 40% HP.