Once Human · Manibus

Bounce

One clean shot, three bad angles. Brahminy turns weakspots and hard cover into a ricochet engine.

Created by Kitsari

Scenario

Weapons

Primary · Core DPS
HAMR Brahminy sniper rifle shown in Once Human

HAMR – Brahminy

Legendary sniper rifle · Bounce
  • Calibration blueprintHandy Sniper · Portable Style
  • Equipped mod
    Targeted Bounce
    BiS · one slot
  • Suffix targetMirror / Wild · Weapon DMGBest by effect Crit DMG second
Secondary · Mark setup
DE.50 Wildfire pistol

DE.50 – Wildfire

Pistol · The Bull's Eye
  • Calibration blueprintPrioritize Bull’s Eye / Weakspot stats
  • Equipped mod
    Vulnerability Amplifier
    The Bull's Eye · BiS
  • Suffix targetMirror / Wild · Weapon DMGBest fit
Melee · Buff setup
Long Axe melee weapon

Long Axe

Melee weapon · Fortress Warfare
  • Equipped mod
    Portable Territory
    Fortress Warfare · BiS
  • Suffix targetMirror / Wild · Weapon DMGBest fit

Armor & suffixes

Agent Helmet

Agent Helmet

Agent · 1 of 4
Mod · Momentum Up
Suffix · Weapon DMG family Best fit
Agent Mask

Agent Mask

Agent · 2 of 4
Mod · Break Bounce
Suffix · Weapon DMG family Best by effect
Agent Gloves

Agent Gloves

Agent · 3 of 4
Mod · Weakspot DMG Boost
Suffix · Weapon DMG family · Weakspot affix acceptable Best fit
Bastille Jacket

Bastille Jacket

Bastille · 1 piece
Mod · Unstoppable
Suffix · Weapon DMG family · Weakspot affix acceptable Best fit
Hot Dog Shorts

Hot Dog Shorts

Key armor
Mod · Unstoppable
Suffix · Weapon DMG family Best fit
Agent Shoes

Agent Shoes

Agent · 4 of 4
Mod · Covered Advance
Suffix · Weapon DMG family Best fit

Cradle 8

  1. Bounce Rampage

    Core bounce

    After triggering a bounce: Bounce DMG +5% for 15s, up to 5 stacks.

  2. Deadly Combo

    Bullet-effect burst

    After triggering Bounce or Shrapnel, bullet-effect DMG +25% for 4s.

  3. Precision Weapon Mastery

    Sniper damage

    Damage +15% with sniper rifles, SMGs, or crossbows.

  4. Tactical Combo

    Reload window

    Weapon DMG +15% for 4s after switching weapons or reloading.

  5. Steady Hand

    Fortress synergy

    While buffed by Fortress Warfare: Weapon DMG +10% and Weakspot DMG +25%.

  6. Marked Strike

    Mark payoff

    Weakspot DMG +20% against targets marked with The Bull's Eye.

  7. Bounty Hunter

    Mark stacks

    Marking grants Attack +2% for 15s, up to 5 stacks; stacks disappear on weapon switch.

  8. Deviant Energy Defense

    Survival node

    Summoning or handling a Deviation grants a 30%-Max-HP shield for 30s; while active, Weapon and Status DMG Reduction +10%. 30s cooldown.